Brain Games for Seniors
For adultsFive games you can play right here, with nothing to install and no account: pairs with real photographs, a sequence to remember, anagrams, odd one out and quick arithmetic. Large print, three levels each, no timer, and a wrong answer just gets greyed out. Pick a game from the bar.
Find the pairs. Turn over two cards at a time.
Watch the pads light upThen press them in the same order
Tap the letters in order
Which one does not belong?
7 + 5
Also on Maggie Games
Why these are on the page and not in a list
Search for brain games for seniors and you get the same article ten times: play chess, do the crossword, try sudoku, download an app. Useful as far as it goes, and it does not go far, because the person searching wanted to play something, now, without signing up for anything. So the games are here. Five of them, each with three levels, each written so that the text is big, the buttons are big, nothing is timed and nothing can be lost. They run in the browser you already have, on a phone, a tablet or a computer, and they keep working once the page has loaded.
Below the games is the part the other articles skip: what the research actually shows about brain training, which is less than the adverts say and more than nothing, and a short, honest list of the offline games that hold up.
The five games
| Game | What you do | What it works | The three levels |
|---|---|---|---|
| Pairs | Turn over two cards at a time and find the matching photographs. | Visual memory, and the strategy of remembering where things were. | 6, 8 and 12 pairs. The photos are of ordinary animals, fruit and objects, not abstract symbols. |
| Sequence | Four coloured pads light up in an order, with a note each. Press them back in the same order. Each round adds one. | Working memory: holding a short list in your head while you act on it. | Starts at one, two or three pads, and the lights get quicker. |
| Anagrams | The letters of a word, mixed up. Tap them in the right order. A hint reveals the next letter. | Vocabulary and word retrieval, the thing that fails when a word is on the tip of your tongue. | Four-letter words, five-letter words, then six and seven. |
| Odd one out | Four photographs. Three belong together and one does not. Tap the one that does not. | Categories and reasoning: deciding what kind of thing something is. | The odd one gets closer to the other three: a bus among animals, then a lion among farm animals, then a carrot among fruit. |
| Arithmetic | A sum with three possible answers. Tap the right one. | Attention and processing speed, without a clock. | Adding up to 20, then adding and taking away up to 100, then times tables and mixed sums. |
Each game counts a session of ten, shown by the bar that fills at the top. A wrong answer is greyed out, not punished, and you simply try again. The level button changes the difficulty at any point. Read instructions aloud in the settings has the instruction spoken each time, and the speaker button reads it whenever you want.
What the evidence actually says
This is the part worth reading slowly, because the brain-training industry has not been honest about it.
- You get better at what you practise. The largest trial, called ACTIVE, followed more than 2,800 adults over 65 for ten years. People trained in memory, reasoning or speed of processing improved on the thing they trained, and some of that gain was still measurable a decade later. That is real.
- The gain mostly stays where it was made. Getting faster at a speed task did not make people better at remembering names. Independent reviews of computerised brain training keep finding the same pattern: solid improvement on the trained task, weak or no transfer to everyday memory. Anyone who tells you a game will "keep your mind young" in general is selling something.
- Regulators agree. In 2016 the company behind Lumosity settled with the US Federal Trade Commission over claims that its games delayed cognitive decline. The claims were not supported.
- The things that do protect the brain are duller. The best summary of the research, the Lancet Commission on dementia prevention, puts the weight on physical activity, treating hearing loss, controlling blood pressure and diabetes, not smoking, staying socially connected, sleeping well and keeping up education and mentally demanding activity through life. Games belong in that last group, alongside learning a language, an instrument, or a new craft, all of which demand more than a game does.
So the honest claim for the games on this page is modest: they are a pleasant way to spend fifteen minutes doing something effortful, they will make you better at exactly these things, and that is worth having. They are not a treatment and not a shield.
How to get the most out of them
- Fifteen to twenty minutes, most days. More than that is usually diminishing returns, and daily beats a long session once a week.
- Rotate. Two or three different games in a session. Memory, then words, then numbers.
- Move up as soon as it is easy. The benefit comes from effort. A game you can do without thinking is a pastime, which is fine, but it is not exercise.
- Play with someone. Sequence and odd one out work well with two people taking turns, and the social part is doing more for you than the puzzle.
- Do it when you are sharpest. For most people that is the morning. Playing tired teaches you that you are bad at it.
Offline games that hold up
Ranked by how much they ask of you, which is the only ranking that matters here.
- Bridge, and to a lesser degree rummy and canasta. Memory, probability, reading other people, and a table of four. Nothing on a screen comes close.
- Learning something new. An instrument, a language, chess from scratch. Harder than any game, and the research on demanding new skills is the most encouraging there is.
- Crosswords and word puzzles. Good for word retrieval, and the cryptic kind adds reasoning. Cheap, portable, and a lifelong habit for a reason.
- Jigsaws. Visual and spatial, calm, and easy to share. Choose fewer, larger pieces if eyesight or hands are a problem, not a children's puzzle.
- Sudoku and number puzzles. Logic and attention. Less transfer than the word games, but a good rotation partner.
- Trivia and quiz nights. Long-term memory and, more importantly, other people.
When to talk to a doctor instead of playing more. Forgetting a name and remembering it later is ordinary ageing. Getting lost on a familiar route, asking the same question repeatedly, struggling to follow a conversation or a recipe you have made for years, or family noticing a change you have not, are not, and a game is not the answer to them. Those are reasons to see a GP, and the earlier the better, because several treatable things (thyroid, vitamin B12, hearing, depression, medication side effects) look like memory loss and are not.
Accessibility notes
- Large print by default, and an even bigger setting in the gear menu. High contrast: dark text on white for the games, white on dark for the controls.
- Every game works with a keyboard. Tab moves between cards, letters and answers; Space or Enter presses. The four pads answer to the keys 1 to 4.
- Sound is optional. The sequence game plays a note per pad, which helps memory, but it works in silence too.
- No timer, no countdown, no penalty, and the round can be restarted at any time.
- Nothing is recorded. Only the level and the settings are kept, on your own device. No account, no email, no tracking of results.
Common questions
Do brain games really prevent dementia?
No game has been shown to prevent dementia, and in 2016 the makers of Lumosity paid a settlement to the US Federal Trade Commission for claiming theirs did. What the better studies show is narrower: people get better at the tasks they practise, and some of that gain lasts. The things with stronger evidence for protecting the brain are physical activity, treating hearing loss, controlling blood pressure, staying socially connected and sleeping well. Games are a pleasant addition, not a substitute.
How often should I play?
Little and often beats a marathon: fifteen to twenty minutes most days, and rotate the games rather than repeating one. The moment a game feels easy, move up a level, because the benefit comes from effort, not from repetition of something you can already do.
Which of these games is best for memory?
Pairs works visual memory and sequence recall works working memory, which is the kind you use to hold a phone number in your head. Anagrams and odd one out are more about language and reasoning, and arithmetic is about speed and attention. A mix is better than any one of them.
Is there a timer or a score I can fail?
No timer anywhere. Each game counts what you have done in the session, and a wrong answer is simply greyed out so you can try again. Nothing goes down.
Does it need an account or an app?
No. Everything runs on this page in an ordinary browser, on a phone, tablet or computer, and keeps working once it has loaded. The only thing remembered is your settings, on your own device.
